//	VS#38: Halo on front of gun when in front of smoke.
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.2111
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4x4 LocalToWorld;
//   float4x4 PreviousLocalToWorld;
//   float4x4 PreviousViewProjectionMatrix;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   BoneMatrices                 c0     225
//   LocalToWorld                 c225     4
//   PreviousLocalToWorld         c229     4
//   ViewProjectionMatrix         c233     4
//   PreviousViewProjectionMatrix c237     4
//

    vs_3_0
    def c241, 3, 1, 0, 0
    dcl_position v0
    dcl_blendweight v1
    dcl_blendweight1 v2
    dcl_position o0
    dcl_texcoord6 o1
    dcl_texcoord7 o2
    mul r0, c241.x, v1
    mova a0, r0
    mad r0, v0.xyzx, c241.yyyz, c241.zzzy
    dp4 r1.x, r0, c0[a0.y]
    dp4 r1.y, r0, c1[a0.y]
    dp4 r1.z, r0, c2[a0.y]
    mul r1.xyz, r1, v2.y
    dp4 r2.x, r0, c0[a0.x]
    dp4 r2.y, r0, c1[a0.x]
    dp4 r2.z, r0, c2[a0.x]
    mad r1.xyz, v2.x, r2, r1
    dp4 r2.x, r0, c0[a0.z]
    dp4 r2.y, r0, c1[a0.z]
    dp4 r2.z, r0, c2[a0.z]
    mad r1.xyz, v2.z, r2, r1
    dp4 r2.x, r0, c0[a0.w]
    dp4 r2.y, r0, c1[a0.w]
    dp4 r2.z, r0, c2[a0.w]
    mad r0.xyz, v2.w, r2, r1
    mul r1, r0.y, c230
    mad r1, c229, r0.x, r1
    mad r1, c231, r0.z, r1
    add r1, r1, c232
    mul r2, r1.y, c238
    mad r2, c237, r1.x, r2
    mad r2, c239, r1.z, r2
    mad o2, c240, r1.w, r2
    mul r1, r0.y, c226
    mad r1, c225, r0.x, r1
    mad r0, c227, r0.z, r1
    add r0, r0, c228
    mul r1, r0.y, c234
    mad r1, c233, r0.x, r1
    mad r1, c235, r0.z, r1
    mad r0, c236, r0.w, r1
    mov o0, r0
    mov o1, r0

// approximately 37 instruction slots used
 